Therefore, we propose a similar solution for the ship design as the one found in MoO2, now with a different and more appealing UI. Five buildable designs +1 (unlocked by tech) is where we stand, but we're open to increase the number a little bit (more default design slots or more unlocks) if we see that could work better as the playtesting moves forward. There will be five designs available to build with no constraints regarding ship classes (you can have 5 frigate designs if you want), just like in MoO2, but we'll allow for an extra design slot to become available later on after researching a mid-late game tech. So, we're going with a "less but more important ships" strategy. Regarding the number of available designs to build, one could think of going down the "unlimited number of designs allowed" path but we favored a more constrained approach, because that fits better with our vision to give more importance, and more character to the ships in our game. The basic concepts and mechanics were kept, now with just a few tweaks, twists and different looks. We believe ship design is one of the great and brilliant features of Master of Orion 2, so we saw no need in innovating much here. You can find all dev diaries and other news regarding the development here. In case you missed the announcement, Space Sector is developing a turn-based space 4X strategy game, which will be a spiritual successor to Master of Orion 2. Rendili StarDrive went on to manufacture the Republic-class Star Destroyer.This week we propose to discuss our Ship Design solution for Project Space Sector! :) After Rendili StarDrive accepted its last major Imperial contract on 10 ABY, the planet Rendili joined the New Republic. In 18 BBY, the Rendili StarDrive signed the Corporate Sector Authority's Imperial charter in the Dragonbird Gardens of Aargau. The planet became part of the Galactic Empire in 19 BBY. A Republic task force captured the planet's Home Defense Fleet, and retook Rendili shortly after. In 20 BBY, the planet was taken over by an Independent Provisional Government that joined the Confederacy of Independent Systems. Later, the two rival companies teamed up to worked on the Victor Initiative Project which produced the Victory I-class Star Destroyers. The planet's extensive system of smaller shipyards scattered across the Mid Rim and Outer Rim Territories gave Rendili StarDrive a temporary ascendancy. With the advent of the Clone Wars at the First Battle of Geonosis in 22 BBY, in response to Kuat Drive Yards's competitive lead for the Republic new military contracts, Arch-Provost Bengila Urlan ordered countless industrial spies and starship designers to design new warships to counter those of Kuat. ![]() In 44 BBY it contributed ships and crew to Senator Ranulph Tarkin's paramilitary force. Popular designs included the Dreadnaught-class heavy cruiser (prior to 100 BBY) and Victory-class Star Destroyer ( 20 BBY). to produce the Invincible-class dreadnaught. In 3000 BBY, in response to the seventeenth and final Alsakan Conflict, Rendili StarDrive teamed up with Vaufthau Shipyards Ltd. In the year 3670 BBY, the Cathar male Aric Jorgan was born on Rendili. By 25,000 BBY, it had become a military stronghold and was a founder of the Galactic Republic. It was colonized by sleeper ships sometime after 27,500 BBY.
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